- Framer X Animation
- Framer X Scroll Animation
- Framer X Animation Tutorial
- Framer X Animation Wallpaper
- Framer X Delay Animation
If you are designing prototypes in Framer X and find yourself ready to add more complexity and interaction, join instructor Emmanuel Henri as he shows you how to use Framer X to make your prototypes more engaging and appealing with audio and video. Learn how to set up a project for animation in Framer X and Sketch. Draw simple card animations or compose intricate prototypes with data inputs. Nothing you design is throwaway. Of all prototyping tools, Framer is the only one that outputs animation values that can be used 1:1 in production.
When Framer X launched in September 2018, its animations worked differently and were still limited compared to what we hadin Framer Classic. (You can read about the former animation API in the Archive.)
![Framer Framer](https://miro.medium.com/max/6208/1*wYCeGgA5AaJjJjK48Jkxlg.png)
So it was an excellent idea of the Framer team to acquire Popmotion. Framer’s current animation API — based on Popmotion — is much more potent than what we had in Framer Classic. Also, it’s declarative (compared to imperative), so more at home in React. And since the launch of Framer Motion, we can now use these same animations in production, on a live React website.
The animate
and transition
properties
The bread and butter of the animation API are two special properties:
animate
and transition
.- With
animate
, you define what should animate (color, position, size, opacity…); - With
transition
, you decide how it should animate (length of the animation, animation curve, with a delay, repeatedly…)
Triggering animations
The moment you pass values to a frame’s
animate
, things will start moving. But I suppose you won’t always want an animation to start the moment the prototype loads.There are two ways to trigger an animation with a user event (like a tap):
- With
andwhileTap
, you create an animation that will happen while the frame is being tapped or hovered over;whileHover - or you set up an animation with one
of the hooks , that you then trigger with an event handler like
oronTap ( )
.onHover ( )
Or you use them both; that’s also possible. The same element can have ‘while’ animations and triggered animations.
What’s animatable?
The animation API works with Framer’s native layers like frames, stacks, scrolls, or page components, so with most things you draw on the canvas.
You can’t animate a graphic (notice that you can’t apply an override to them), but that’s easily solved by wrapping it in a frame.
You can apply an override to a Text layer, but it will not animate. Here the same solution applies: just wrap it in a frame.
Inside code components
In code components you can use Framer’s
<frame>
, <stack>
, <scroll>
and <page>
.When using a common HTML element (like a
<div>
), know that you can make it animatable by turning it into a Motion element (e.g. a <motion.div>
).Framer » Archive » Animations (pre X22) » Chaining animations
Warning: These pages are from before the launch of Framer X22 and are about the older animation API. These animations might still work in the current version of Framer but are officially deprecated. Learn about the current animation API here.
You can attach animations to other animations and have them run consecutively with a bit of asynchronous JavaScript code.
Let’s say that I want a frame to animate down, and then back up. I might think of something like this:
Alas, that would have been too easy.
The two animations will start at the same time, and in this example, nothing will happen (because they cancel each other out).
Framer X Animation
To chain animations, you have to make one animation wait for the other, and that can only happen inside an asynchronous function.
But fortunately, we have a function that already contains our animations:
onTap()
. We make it asynchronous by putting async
in front of it.Then inside the function, you write
await
before a statement that should be waited for, in this case: our first animation. Davinci resolve studio 14 0 b1 download free.Framer X Scroll Animation
And that would (often) be enough, but because our statement is an animation we have to add
.finished
at the end of the animate()
call.Framer X Animation Tutorial
Now the second animation will start when the first one completed.
Framer X Animation Wallpaper
Returning to the start position
I added one more detail: To always have the correct start position, I get the current
top
from the frame’s props
and save I it in a variable called startPosition
.Framer X Delay Animation
And I animate back to
download this projectstartPosition
in the second animation.